Analysis of Digital Technology-Based Visual Arts Learning at Cahaya Khalifah Islamic Elementary School

Authors

  • Ni Nyoman Shinta Anggriani Elementary School Teacher Education Program, Faculty of Teacher Training and Education, Tadulako University, Palu, Indonesia
  • Andi Imrah Dewi Elementary School Teacher Education Program, Faculty of Teacher Training and Education, Tadulako University, Palu, Indonesia
  • Kadek Hariana Elementary School Teacher Education Program, Faculty of Teacher Training and Education, Tadulako University, Palu, Indonesia
  • Zulnuraini Zulnuraini Elementary School Teacher Education Program, Faculty of Teacher Training and Education, Tadulako University, Palu, Indonesia
  • Andi Rahmaeni Elementary School Teacher Education Program, Faculty of Teacher Training and Education, Tadulako University, Palu, Indonesia

DOI:

https://doi.org/10.47709/educendikia.v6i01.8593

Keywords:

Fine Arts Learning, Digital Technology, Creativity, Elementary School

Abstract

This study aimed to analyze the implementation of digital technology-based fine arts learning in developing the creativity of sixth-grade students at Cahaya Khalifah Islamic Elementary School. The research used a qualitative method with a case study approach involving one teacher and 20 students as participants. Data were collected through observation, interviews, and documentation, then analyzed using the Miles and Huberman interactive analysis model, including data reduction, data display, and conclusion drawing. The findings showed that digital technology-based fine arts learning was implemented through three stages: introduction, core activities, and closing activities. In the learning process, teachers acted as facilitators who guided students in utilizing various digital platforms such as Canva, Pinterest, Google Images, WhatsApp, and artificial intelligence applications to create visual artworks. The integration of digital technology encouraged students to explore ideas more freely and creatively. Students’ creativity developed in four dimensions: fluency, flexibility, originality, and elaboration.

Furthermore, the use of digital media increased students’ motivation, participation, confidence, and engagement during learning activities. Students became more active in expressing artistic ideas, collaborating with peers, and producing innovative visual artworks. The study concludes that digital technology-based fine arts learning effectively supports the development of students’ creativity and provides broader opportunities for artistic exploration through innovative and interactive digital media in elementary school learning.

References

Abdussamad, Z. (2021). Metode Penelitian Kualitatif. Makasar:Syakir Media Press.

Auliah Dwiyanti, U. H., & Arsyad, W. (2024). Implikasi Penggunaan Media Pembelajaran Digital terhadap Perkembangan Kognitif Siswa Ditinjauh dari Teori Jean Piaget (Vol. 7). http://Jiip.stkipyapisdompu.ac.id

Burnard dan Dragovic. (2022). 300 | Excellencia: International Multi-Disciplinary Journal Of Education https://multijournals.org/index.php/excellencia-imje Creativity in a Digital Age: The Ways for Improving Creativity through Digital Tools. https://multijournals.org/index.php/excellencia-imje

Chandra, E., Nashir Setiawan, M., Sulystiawati, D., & Ginon Warjoyo, J. (2025). Peningkatan Kompetensi Teknologi Digital dalam Pendidikan Seni di SD Sinar Dharma Jakarta Barat (Vol. 7, Number 2). http://ojs.stiami.ac.id

Chen, S. Y., Lin, P. H., & Chien, W. C. (2022). Children’s Digital Art Ability Training System Based on AI-Assisted Learning: A Case Study of Drawing Color Perception. Frontiers in Psychology, 13. https://doi.org/10.3389/fpsyg.2022.823078

Faizah Rahmadani, Y. (2023). Pengembangan Multimedia Interaktif Berbasis Articulate Storyline 3 Pada Pembelajaran Seni Rupa Materi Ragam Hias Di Kelas V Sekolah Dasar.

Fatikawati, O., Zulfitria, *, & Husaeni, F. (2024). Pemanfaatan Teknologi Dalam Pembelajaran Seni Rupa Dalam Upaya Meningkatkan Kompetensi Siswa: A Literature Review. https://doi.org/10.56842

Fransiska, K. A. W., Suarni, N. K., & Margunayasa, I. G. (2024). Perkembangan Kognitif Siswa pada Penggunaan Media Pembelajaran Digital Ditinjau dari Teori Jean Piaget: Kajian Literatur Sistematis. Ideguru: Jurnal Karya Ilmiah Guru, 9(2), 466–471. https://doi.org/10.51169/ideguru.v9i2.839

Hidayat, N., & Khotimah, H. (2019). Pemanfaatan Teknologi Digital Dalam Kegiatan Pembelajaran. http://journal.unpak.ac.id/index.php/jppguseda,

Kholifah, S. ,Suyadnya, I. W. (2018). Metodologi Penelitian Kualitatif:Berbagai Pengalaman dari Lapangan Depok: Rajawali Pers. www.rajagrafindo.co.id

Mahendra, I. K., Ketut, I., Prodi, S., & Seni, P. (2017). Peningkatan Apresiasi Dan Kreativitas Siswa Sd Negeri Timuran Yogyakarta Pada Pembelajaran Seni Budaya Dan Ketrampilan (Seni Rupa) Menggunakan Media Wayang Punakawan.

Marni, Y., & Mayar, F. (2023). Mengoptimalkan Pembelajaran Seni Rupa Di Sekolah Dasar?: Strategi Dan Praktek Terbaik.

Partogi, W., Marbun, S., Cristian Sitohang, A., Tampubolon, O. R., Guru, P., & Dasar, S. (2025). Pengembangan Multimedia Interatif dalam Pembelajaran Seni Rupa untuk Mengembangkan Kreativitas dan Bakat Siswa.

Pesik, V. A. pasik, Andi Imrah Dewi, Arif Firmansyah, & Kadek Hariana. (2024). Preseps? Guru Dan S?swa Terhadap Penerapan Pembelajaran Berd?ferens?as? Berbas?s Project Mata Pelajaran Sen? Budaya Merdeka Belajar. Jurnal Elementaria Edukasia, 7(1),2462–2474. https://doi.org/10.31949/jee.v7i1.8850

Prensky, M. (2021). Digital Natives, Digital Immigrants. On the Horizon.

Prof, O., & Koyan, W. (n.d.). Metodologi Penelitian Kualitatif.

Putra, I. W. A. D., Bayu, G. W., & Jayanta, I. N. L. (2024). Modul Ajar Digital pada Pembelajaran Kerajinan Tangan dan Seni Rupa Berorientasi Diferensiasi Konten untuk Meningkatkan Kreativitas Mahasiswa. Jurnal Media Dan Teknologi Pendidikan, 4(1), 1–9. https://doi.org/10.23887/jmt.v4i1.66030

Rahmadhani dan yunisrul. (2024). Pengembangan Multimedia Interaktif Berbasis Articulate Storyline 3 Pada Pembelajaran Seni Rupa Materi Ragam Hias Di Kelas V Sekolah Dasar. (4).

Ramadhani & Yunisrul. (2024). Peningkatan Keterampilan Peserta Didik Pada Pembelajaran Seni Rupa Dengan Model Project Based Learning (PjBL) dalam Materi Membuat Stempel Di Kelas IV SD Negeri 44 Kota Payakumbuh. Journal of Basic Education Studies, 7(1).

Ratnaningsih, A. (2023). Peran Teknologi Dalam Pembelajaran Seni Rupa.

Redecker, C. (2017). European Framework for the Digital Competence of Educators (DigCompEdu) Publisher: European Commission.

Selwyn, N. (2021). Education and Technology: Key Issues and Debates.

Siti Aisyah, Ayu Fitriya Ramadani, Anggita Eka Wulandari, & Choli Astutik. (2025). Pemanfaatan Teknologi Digital sebagai Media Pembelajaran Interaktif untuk Siswa Sekolah Dasar. Jurnal Sadewa?: Publikasi Ilmu Pendidikan, Pembelajaran Dan Ilmu Sosial, 3(1), 388–401. https://doi.org/10.61132/sadewa.v3i1.1565

Sugiarto. (2019). Buku Kreativitas Seni.

Sugiono. (2022.). Metode Penelitian Kuantitatif.

Ukhti, A. N. (2025). International Journal of Students Education The Influence Of The Use Of Digital Media Technology In Student Learning In A Contextual And Audio-Visual Way In Elementary Schools.

Wurtiningsih, W. (2023). Pendidikan Seni Budaya: Mendorong Kreativitas Dan Apresiasi Budaya Dalam Pembelajaran. Educatioanl Journal: General and Specific Research, 3(Juni), 311–317.

Downloads

Published

2026-05-24

How to Cite

Shinta Anggriani, N. N., Dewi, A. I., Hariana, K., Zulnuraini, Z., & Rahmaeni, A. (2026). Analysis of Digital Technology-Based Visual Arts Learning at Cahaya Khalifah Islamic Elementary School. Edu Cendikia: Jurnal Ilmiah Kependidikan, 6(01), 1164–1176. https://doi.org/10.47709/educendikia.v6i01.8593