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Learning in Immersive Virtual Worlds from the Perspective of Media Didactics

Authors

  • Asma Al Mokhtar Miftah Alhaj Salem Higher Institute of Sciences and Technology Soq Alkhamis Msehel, Tripoli, Libya
  • Rawad Mansour Abdulhafith Alfaqi Higher Institute of Engineering Technology Garyan, Garyan, Libya
  • Ahmed Jamah Ahmed Alnagrat Higher Institute of Science and Technology Wadi al-Shati, Fezzan, Libya

DOI:

10.47709/brilliance.v4i2.4893

Keywords:

Educational technology, Experiential learning, Immersive learning, Media didactics, Virtual reality

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Abstract

Virtual Reality (VR) technologies are increasingly recognized for their potential to enrich educational settings, yet their integration often emphasizes technological novelty over pedagogical effectiveness. In the domain of media didactics, VR’s value lies not only in its immersive and interactive capabilities but also in its capacity to fulfill specific educational objectives through structured engagement. This study explores the role of immersive VR environments in supporting educational activities by aligning VR’s affordances—such as realism, interactivity, and user engagement—with established didactic principles. The primary objective is to provide a framework that encourages educators to implement VR in ways that are pedagogically sound, thereby enhancing learner engagement and skill acquisition. Using a qualitative approach, the study synthesizes recent literature and analyzes case studies within four key VR applications: training environments, construction tools, exploration experiences, and experimental simulations. Results indicate that VR significantly contributes to experiential learning across these domains, with applications including skill-based training in virtual workshops, exploratory learning through virtual field trips, and controlled experimentation that supports hypothesis testing in virtual worlds. The study concludes that VR holds transformative potential for education; however, its impact is maximized when embedded within a purposeful didactic framework. By aligning VR applications with clear educational goals, VR can foster cognitive and emotional engagement, improving learning outcomes across diverse disciplines.

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ARTICLE Published HISTORY

Submitted Date: 2024-10-31
Accepted Date: 2024-11-01
Published Date: 2024-11-15

How to Cite

Salem, A. A. M. M. A. ., Alfaqi, R. M. A. ., & Alnagrat, A. J. A. (2024). Learning in Immersive Virtual Worlds from the Perspective of Media Didactics. Brilliance: Research of Artificial Intelligence, 4(2), 657-668. https://doi.org/10.47709/brilliance.v4i2.4893