Samosir, Amril, Rizki Agung Wibowo, and Tyan Tasa. “The Effectiveness of Using Python-Based Interactive Games in Improving Student Motivation and Learning Outcomes”. Journal of Computer Networks, Architecture and High Performance Computing 8, no. 3 (July 6, 2026): 381–393. Accessed October 17, 2026. https://jurnal.itscience.org/index.php/CNAPC/article/view/8987.